Xbox 360 vs. PS3

This is a good article comparing the two on C|Net.  The article market research firm NPD as providing the following numbers for November sales:

  • Xbox 360:  511,000
  • Wii:  476,000
  • PS3:  195,500

Obviously it’s a lot easier to get an XBox 360, but outselling the PS3 by a lot and a one year headstart are a significant advantage.  What did they think about the quality:

The problem is that I didn’t agree. I looked at Gears of War and it looked great. But so did Resistance: Fall of Man on the PS3. To my eyes, which are admittedly not trained to see the minute differences that can show up on an HDTV, the two war games seemed about equal in quality.

And his conculsion:

I just hope these guys realize that for all the differences, the similarities in the performance of these two boxes are remarkable.

Given that the Xbox 360 has been out for a year longer, is substantially cheaper ($200 less comparing retail prices of premium versions), readily available, and has sold at least 5-6 million more consoles…. this seems to me a pretty strong endorsement.  If I’m Sony with my new technological marvel, the PS3, that I’m trying to sell on the basis of its serious performance enhancements over anything else – this is not a good thing to hear.

Virtual Worlds and Taxes

Here is an intereting article from Terra Nova called On Babies and Bathwater.  It does a good job of articulating the issues and the most likely outcome.   I like it because it provides more of an economics perspective of the issues.   (See my original post on this issue here.)

Wow, there is an interesting debate going on over there.

WoW Gold and Item Sales (Real-Money Trading)

So this is an interesting post on how some Korean players are using a mod to enable bidding on items during a raid.   Interesting idea.   Frankly I’m surprised that no one has set up a commercial guild where you pay real money to go on the raids and get the items you want and the guild members split the cash (and still get the items they don’t sell).   Anyway, back the the point, this article points out that some items sell for as much as 9,000 gold which translates to about $270 (using the numbers in the article).  

In the U.S. the gold exchange rate is more like $100-$150 per 1,000 gold which would make this seem really expensive for a single item.   Also, the guilds in the U.S. that sell items (for gold) are selling them at much lower prices.  Here is a price list from Death and Taxes (one of the top guilds worldwide).  It puts the most expensive item at around $150. 

So, higher end items are between $50-$300 each.  These are items from 40-person raid instances so they are pretty hard to get.   Interestingly, these prices dovetail nicely with items purchased with the new honor system (discussed in several recent posts).   You can find an example of those prices here.  But basically, $200 gets you 21,000 honor points (not sure if this was before or after they reduced the honor generated).  But the best armor pieces and weapons in the honor system cost between 20,000 and 23,000 honor to purchase.   Amazingly all these prices align.

So whether you buy the items with gold or pay someone to get the honor for you, the prices are around $150-$200 per epic item.  You could also use that to calculate how much you are getting earning per hour played (although you cannot resell these items as they are all BOP – Bind on Pickup).  I don’t want to do that calculation though, because it will depress the crap out of me.

Tax Reform: $500 Hammers and How Congress Should Look at This

This is a really interesting little case study on government waste. I know the $500 hammer is old, but looking at this makes me want to scream. I wish the people in government would look at things in this way:

How many taxpayer dollars am I wasting today?

So in an attempt to find what the average American pays in taxes every year… well Google failed me. Anyway, here is the closest thing I could find:

Source (home page, I can’t find the original page again… but check this out)

OK since I couldn’t find anything else, I’ll take $13,789 to be the average American’s average annual tax burden for the purpose of illustrating my plan.

So, to illustrate how my proposed system would work I went digging for pork examples and found this site that talks about government waste. They have a porker of the month award (hilarious IMO). So in this example some Congressman from North Carolina grabbed a $750,000 earmark for signs at bus stops in Chapel Hill. (I picked this one because well, I went to Duke and our archrival is UNC in Chapel Hill.)

So a quick calculation of $750,000 / $13,789 gives us 54.39. That’s the number of taxpayers whose taxes got wasted on this project. Now how depressing is it that 54 people’s entire taxes for the year went for signs at stop bus stops in Chapel Hill, NC. That stuff should be collected locally (the press release about this has more info).

So the Citizens’ Against Government Waste should take their 2006 Pig Book (hilarious name) and next to all the waste they should put a little person icon and a number showing how many people’s taxes were wasted. At least then people might think a little. Instead of oh, it is just another million dollars here or a million dollars there, they should think about the people whose money they are spending.

This is crazy. Admittedly I’m pretty small government oriented, but how can anyone look at this and think it is reasonable?

Here is what I have to say:

Dear Congressman,

I work hard for the money I make and I pay my taxes. I’m happy to pay them because I think the U.S. is a great country and taxes are an important part of enabling any government. However, the amount of waste in the system is extraordinary. Next time that you insert an earmark or add some pork – or vote for them – please think of me and every other American. The individual taxpayers. And say, would they want me to spend their money this way? Is this really helping the country? Could this money be better spent?

Thanks,

Andrew

/rant

I’m not endorsing or saying I support the views of any of these sites, I just found them as I was writing this post and they had the info I wanted. It’s interesting to see where you end up as you start meandering while doing research. Originally this was going to be a short post with just that $500 hammer case study. But then I got sucked in.

Honor Prices in the WoW 2.0 Release

On 12/10 (a Sunday) the rumors started:  That the new honor system (which I previously mentioned) would see its prices raised in the next patch (Tuesday) so you should spend your honor now so you don’t get screwed.  It was easy to believe this rumor because it was now a lot easier to get the spectacular Marshal/Warlord armor pieces and weapons.  

The rumor was quickly quashed in a blue post (in the World of Warcraft forums posts by admins/Blizzard employees are in blue and are thus called blue posts – kind of a rare and important proclamation from on high).  Here is the post (well really a reply in another post):

19. Re: Heard the price of GM weapons….  |  12/10/2006 10:12:27 PM UTC   
More than likely the prices will be adjusted for the current honor rewards sometime after the expansion releases to reflect their ‘value’ more appropriately when compared to expansion items.

That would mean the prices would be going down though, not up.

[edit]Changed original text to indicate that the prices, if lowered, would happen sometime after the release of the expansion and not right when it releases. I wouldn’t want to mislead anyone in to thinking that they can save up for release day and spend their honor on newly cheapened items before running in to Outland. Likely that will not be the case.
[ Post edited by Drysc ]

Now of course, today, 12/12 (Tuesday), the patch comes out.   And, wow, they didn’t raise the honor prices to purchase the armor and weapons!   Woot!  Oh wait.   Sorry.  Yeah, it’s true we didn’t raise the prices.   We just lowered the amount of honor you get.   By 30%.   The blue post:

0. Honor Gain Reduction- 12/12/06  |  12/12/2006 05:24:29 PM UTC    
Now that the Before the Storm content patch has been live for the past week, we’ve had a better opportunity to track the rate at which players are accumulating honor, and subsequently how easy it’s been to obtain honor rewards. In gauging these elements, we’ve determined that the effort required to obtain honor rewards is more trivial than we had intended. As a result, during today’s maintenance we’ve applied a hotfix that reduced the amount of honor gained by approximately 30%. This change allows the honor rewards to be obtained at rate that better reflects the item’s in-game value.

The reason that we decided to reduce the rate of honor gain rather than simply raise the honor cost of each item, is to ensure that everyone’s time and effort participating in PvP since the patch is not diminished. As this change will only affect future honor accumulation.
[Posted by Nethaer]

Now hey, I’m all for changing things to make sure the game stays balanced and fair.  That’s an important part of all MMORPGs.  But, saying one thing and then changing it in two days is a little ridiculous.  To their credit, at least the honor earned in that one week didn’t depreciate.   But now it takes about 50% longer to get anything (reducing honor earned by 30% sounds better though.)

So that basically means for the higher end items it now takes an extra week or two for the average players to get.  (Possibly more, it is really hard to calculate honor gain since it is highly dependent on victories, which if you are not in an experienced PVP group can be pretty close to random.)

World of Warcraft 2.0 (Epics for the Masses)

On last Tuesday Blizzard released a patch called Before the Storm which is basically World of Warcraft 2.0 (patch notes).  A large patch on Tuesday is not uncommon, they happen at least once a quarter.   So while the expansion (The Burning Crusade) got delayed until Jan. 16, they released most of it in the 2.0 patch.   It is missing the ability to go to level 70 (a big deal for those of us that have been level 60 for a year and a half), the Outlands (a whole new area with new dungeons that on the surface look like they will be a lot of fun), and Arenas (a new type of PVP – player vs. player – combat area that looks really cool.   

They did add entirely revamped talent trees for every class in the game – which allows you to change how you play and to plan for how you spend your points once you finally move past level 70.   Another, bigger change is the way the honor system works.  This is a big deal.

This is a big deal because the rewards you get from the honor system are equal to at least Tier 2/2.5 epic items (which require 40-man raids of complex dungeons) and just shy of Tier 3 items (Tier 3 items come from Naxxramas which is a very difficult raid that can be completed by only the best geared and most experienced guilds) in some cases.  So before this patch epics were kind of rare, the honor system rewards, called Field Marshal (Alliance) or Warlord (Horde) armor and Grand Marshal / High Warlord weapons were very rare.   To get them you had to achieve the appropriate PVP ranking which took playing a lot for 6-8 weeks, including a push in the end that required 80+ hours of playing and, often, multiple people playing your account.

Now anyone can get these armor sets and weapons quickly.  For a reasonably active, but not super hardcore player, it might be possible to get a single weapon or armor in a week and certainly is achievable in two.  (Some of the armor is cheaper.)   Already it is common to see people with the GM/HWL weapons and no other epics. 

So I guess they are succombing to making stuff accessible to the masses.  I think that’s a good idea for the game.  Having really powerful stuff to acquire in an understandable, attainable way (that doesn’t depend on either being in a 40-person raid or grinding 100+ hours a week in battlegrounds) is a good thing. 

I also think they are doing this to help people gear up for the new grind to level 70 that starts on Jan. 16.

Monogamous Games

What a great term.  I wish I could give someone credit for it because I’m pretty sure I didn’t make it up, but I’m not sure where I heard it first.  But to define it:

Monogamous games:  Games that require such a high degree of time commitment that it is difficult (or undesirable) to play other games while you are playing them.  When you stop playing them you usually never come back to them, although people do take the occasional break.

So almost every MMORPG is a monogamous game.  It’s really hard to play two of them at the same time.  This is an important thing to note:  a monogamous game is a monogamous game regardless of casual or hardcore players.  There are a lot of casual World of Warcraft players (although with WoW I’m not entirely sure what casual means – maybe less than 10 hours a week) and I bet most of them suddenly find that they don’t have much time to play any other games.  Or even think of playing other games.

The Halo series and Gears of War are also monogamous games.  In fact, any game can become a monogamous game to an individual – I heard someone say they had been spending 20 hours a week playing Windows Solitaire and had gotten addicted. 

But when a game becomes monogamous it also creates burnout.  People want to take a break.  Not such a big break that they are “cheating” on their main game, but a fun timeout.   The problem is that most games require a non-trivial time commitment to do anything.  Some games, like Battlefield 2142 and Warcraft 3, do allow 20-50 minute games that are one and done.  So do games like Bejeweled and Call of Duty 2.  YouTube also feels that niche, even though it’s not a game. 

I think this is yet another sign of social media becoming more ingrained in people’s new digital lifestyles and that the Internet is becoming the primary media. 

Culture of Trust (Diamonds and Microcredit)

With Leonardo DiCaprio staring in the soon to be released movie Blood Diamond, a lot of negative attention will probably be brought on various African nations (CNN story on blood diamonds).  In reality the problem of a few people exploiting natural resources while the rest of the country suffers is nothing new.  But the few commercial successes that have helped make changes on broad (national scale, even though some of these nations are small) represents at least some chance for optimism.  I’ll site two recent examples.

This article from CNN about how Botswana did a deal with DeBeers to mine its diamonds and now offers free education (all the way to a doctorate), AIDs drugs, and general healthcare, to its entire population is pretty uplifting.  I also like the discussion of building a culture of trust (my term).  I think this is a very important concept.  If you ever want a true democracy and to order through the rule of law I think this is critical.  (Which is why I think perjury is a very serious crime and the lack of attention to it in our country may eventually weaken the entire justice system.  But that’s a rant for another day.)

The second event (article from CNN) that I think is great in this regard is the awarding of the Nobel Peace Prize to Muhammad Yunus and his Grameen Bank.  I think the microcredit (micro-finance) model of the Grameen Bank is very powerful on many levels and has had a clear impact in Bangladesh and beyond.  Not only does it enable people to help themselves, it also creates an incentive for people to work together and help each other be more successful.  It helps and inspires them to build a culture of trust.  What Muhammad Yunus and Grameen Bank have done is brilliant and I hope it sees wide adoption.   I think helping people be successful, develop themselves, help each other, and to find dreams, are the things that can end poverty and terrorism.  For a long time I have been somewhat cynical about what could be done to actually encourage that, but the fact that Grameen Bank has figured out a way and it has been successful I’m excited about the possibilities.   Congratulations on the Nobel Peace Prize!